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Artist Aram Bartholl is obviously a fan of Valve’s first-person shooter Counter-Strike. Back in 2004, he created several life-size replica crates from the Counter-Strike map “de_dust”, complete with pixelated textures to match the legendary in-game cliché of including crates throughout a games level design. He then placed these crates throughout the city of Berlin, transforming an object whose original use was to complicate space into a fully functional part of the city landscape, giving Berlin not only a little bit of game-related variety, but also taking German gamers one step closer to living out their ego-shooter fantasies on the streets of Berlin.
Read more: Counter-Strike crates on the streets of Berlin | Video game clichés @ Wikipedia



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